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Portfolio | Jonas Holmlund
Game Design and Level Design
Projects
Slime A’hoy is a small competitive party game played with controllers, the player uses projectiles and powerups to try to push each other off the platform
Roles:
Engine:
Genre:
Tools I used:
Level and gameplay design
Unreal engine 4
party, arena
Unreal, Blueprints, Blender
Dogs Den is a cassual mobile Idle game about dogs.
Roles:
Engine:
Genre:
Tools I used:
Gameplay, Acting Designlead
Unity
Mobile, Idle
Unity, Blender, Office, Scrum
Crawl Space is a reverse horror stealth game where you play as a evil parasite possessing cute Aliens in a reaserch station
Roles:
Engine:
Genre:
Tools I used:
Narrative, Gameplay Programing
Unity
Stealth
Unity, Rider, GIMP2
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